Tracks and Stuff

Pretty much all of these updates are gonna be small, just because making even the smallest changes takes a while. Anyways, I couldn’t fix the other problems from before so I just added some new stuff.

Added a new cursor thing. You can also see that the cannon aiming still doesn’t work.

Even more exciting are the tracks that the tanks leave behind now. It looks a bit choppy, but it sure is better than nothing.

The pictures are dark because I was working on this in the dark and dimmed my screen. Anyways, that’s it for now. It doesn’t look like I did much but that’s coding for you. It takes forever to do the smallest things.

Small Update

Just a quick update for the tank development

The tank now rotates when it moves instead of staying still

I tried getting the barrel of the tank to rotate but it’s been having about as much success as the bullets

Anyways, fixing this might take awhile, and I’ll post back when they’re fixed

Tank Game Development

Finally started work on the new tank game we planned. I began programming the basic tank movement, shooting and whatnot and ran into a few problems. It’s actually a whole lot harder than it looks.

At first I tried having the tank rotate and move based off of its rotation

That was the easy part. It gets a bit tricky when you try to make it move.

It kind of works, kind of doesn’t. Eventually I gave up on this kind of movement when Dagg said it was too complicated and confusing. Now the movement is more basic, with left right up down and diagonals.

Of course this doesn’t have the rotation yet, but I’ll add that later.

Next comes the shooting for the tank. Writing the algorithm for it is a whole lot harder than it looks. This is my first try at shooting bullets.

Again it works sometimes but not all of the time. Anyways, this is all I got for now and I’ll update more later.